Once you perform so, Heroes on your team will obtain bonus Defense for that change.
![]() They usually raise your DEFENSE ZONES and occasionally can even heal DAMAGE ZONES that Strike CARDS have Hit. ![]() Disregard the text in the Capability boxes on the bottom level of CHARACTER CARDS. The goal of the game is certainly to beat all three character types on your competitors group before he beats yours. Each credit card offers a psy cost, and this price is compensated for with your charged psy. At the start of each of your changes, you obtain 2 least psy, and refresh all of your psy. If it will be your first turn, you will begin with 3 kairu and proceed your reverse up to 4 kairu, after that recharge all your KAIRU. If you have even more than 6 credit cards in your hand, you must eliminate a card immediately. If you possess to attract a cards and possess no credit cards left in your porch to attract, you reduce the game. When you invest KAIRU, it becomes EXHAUSTED, which indicates you cannot make use of it untiI it RECHARGES át the begin of your following turn. See the Using MONSTER CARDS and Taking part in ATTACK CARDS areas for even more details. You may possess a optimum of 20 kairu, so if you already possess 20 kairu, you cannot obtain any more. You can not play Beast CARDS on Heroes that have got already been defeated, though you can perform them on Figures that have got already turned into a Monster earlier in the game. Evaluate your Assault Strength to that Personas DEFENSE Amount(T) in the Equal COLOR by incorporating up the DEFENSE NUMBERS in the corresponding color. If that Character offers all three of his Harm ZONES loaded with reddish colored, that Personality is conquered. When all thrée of your competitors CHARACTERS are defeated you earn the game. On Assault Credit cards, REACT Capabilities may become used while the credit card can be in your hand. On Creature CARDS, REACT Capabilities may be utilized while the cards is stacked on one of your Personality CARDS. Each player may perform any quantity of REACT Skills beginning with the targeting player. As soon as no player desires to perform any more REACTs, the ATTACK will after that hit or become STOPPED. For example: With Chilly BEAM Strike, if you wish to make use of the REACT Ability, you must throw away it and pay 3 KAIRU.
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